Your Ultimate Guide to High on Life 2

Get Briefed serves as a pivotal interlude in High on Life 2, reappearing throughout your journey. This mission acts as a transition phase, equipping players with essential mechanics and information for upcoming objectives. You will first encounter this mission immediately after your adventures in Circuit Arcadia, where Jorb has established his shop at Quarters. This guide aims to help you make the most of this segment, including how to acquire the double jump ability and select your inaugural bounty.

Visit Jorb’s Shop

Following your exploration of Circuit Arcadia, return to Quarters to check out Jorb’s shop. Exit the RV hallway and head down a floor to the arcade area.

While Jorb offers various upgrades, our primary focus during this mission is acquiring the Double Jump upgrade located to the left of Jorb. Costing 100 pesos, this upgrade is affordable for most players early in the game.

If you’re eager for further enhancements, consider progressing through the narrative to gather resources or hunt Lugloxes—cube-like creatures scattered across the game that drop helpful items when you unlock them. Using your radar will assist you in locating these treasures, as they trigger a green indicator when you’re nearby.

Chat with Lizzie Before Moving On

After shopping at Jorb’s, move to the upper level of Quarters to have a conversation with Lizzie. She will inform you about your mission to dismantle Rhea Pharmaceuticals by targeting some of its key players.

You can decide on your targets—Larry Pinkstock or Senator Muppy Doo. This guide will focus on Larry Pinkstock first, but you can choose your path.

Stay Engaged with Your Crew

Before diving back into the action, engage with other characters around Quarters for enriching insights and optional dialogue.

Take a glance at the TV in Quarters, where various quirky real-time shorts are aired. When you’re ready to proceed, head to the RV to interact with the dashboard terminal named YomYom.

To select a bounty, accept the Terms of Service on the device first. After acceptance, both targets will be visible, allowing you to gather more information on each before making your choice.

Taking Down the Targets

After picking your target, you will embark on the bounty. If you start with Larry Pinkstock, once defeated, you will awaken back at Quarters with a new crew member. Mark off Pinkstock’s photo on the board for progress.

If you go after Senator Muppy Doo first, wrap up your mission and check in with Jorb for potential upgrades again.

Post-Mission Activities

Once you’ve completed a bounty, check in with Lizzie and Gene at Quarters for updates about new objectives. This interaction typically leads to the introduction of new missions and plot twists, keeping the narrative engaging.

To progress further, head to the RV where new mission options await, expanding your journey in High on Life 2.

Key Takeaways

  • Mission Structure: Understand that Get Briefed serves as a transitional mission for acquiring skills and information.
  • Upgrade Importance: Prioritize getting the Double Jump upgrade for broader mobility.
  • Character Engagement: Dialogues with characters offer valuable narrative insights and mission pointers.
  • Treasure Hunting: Use your radar effectively to track down Lugloxes for additional rewards.
  • Strategic Choices: Players can approach targets in any order, emphasizing flexible gameplay.

With these insights, players can enjoy navigating the mission landscape of High on Life 2, ensuring engagement and growth throughout their adventure.

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