Starbreeze Entertainment has disclosed its financial performance for 2025, reporting a significant increase in revenue from SEK 185.9 million (approximately $20.5 million) to SEK 221 million ($24.5 million). This marks a notable growth trajectory for the company.
Alongside its yearly figures, Starbreeze also announced performance metrics for the fourth quarter, revealing a decrease of 10.7% in sales.
Performance Metrics
For the quarter ending December 31, 2025
- Net Sales: SEK 41.1 million ($4.5 million), reflecting a decline of 10.7%
- Net Loss: SEK 61.9 million ($6.8 million), a marked decrease compared to SEK 167.9 million ($18.6 million) from the previous year
For the complete year ending December 31, 2025
- Net Sales: SEK 221 million ($24.5 million), an increase of 18.8%
- Net Loss: SEK 402.7 million ($44.6 million), compared to a loss of SEK 317.7 million ($35.2 million) in 2024
Noteworthy Insights
CEO characterized the fourth quarter as one focused on consistent execution.
“Our primary concern has been to stabilize operations, fulfill our obligations, and establish a robust framework for future growth,” it was commented.
In Q4, revenue from Payday 2 soared to SEK 14.8 million ($1.6 million), marking a year-on-year increase of 43.6%. Conversely, Payday 3 experienced a 45.5% decline, generating SEK 8 million ($887,385).
It was emphasized that the Payday 3 team has “created a reliable schedule for regular updates,” and is dedicated to “building trust with both players and the broader community.” Furthermore, Payday 2’s success during the holiday season exceeded predictions, largely due to a collaboration with an external development team.
On the other hand, revenue from third-party publishing fell to SEK 0.6 million ($66,497), significantly down from SEK 15.4 million ($1.7 million) in the same quarter last year.
Starbreeze has disclosed plans to adjust its cost structure, particularly in its work-for-hire operations.
“While work-for-hire remains a practical aspect of our company when opportunities align, these changes help us align our organization with market demand and fulfill our long-term goal of creating a simpler and more resilient business,” it was explained.
This announcement followed reports of job cuts in late January, with unnamed sources indicating that affected employees spoke about their experiences on social media.
Previously, the company had laid off approximately 33 individuals in October, prompted by the cancellation of its Dungeons & Dragons projects, tagged as Project Baxter.
For the entire year, Payday 2 produced SEK 221 million ($24.4 million) in revenue, while Payday 3 contributed SEK 50.1 million ($5.5 million), both displaying roughly a 20% rise from the prior years.
In terms of third-party publishing, it achieved SEK 15.4 million ($1.7 million), a drop from SEK 47.7 million ($5.2 million) in 2024.
“The fourth quarter caps off a year characterized by increased focus and renewed discipline,” it was remarked. “The strategies implemented throughout 2025 have streamlined the company operations and enhanced predictability.”
It was concluded by stating, “Looking forward to 2026, we aim to shift from promises to actual progress. With a streamlined organization and a revitalized Payday franchise, we’re entering the year with newfound confidence and a solid foundation to deliver long-term value to our players, partners, and investors.”
Key Takeaways
- The year 2025 saw a notable revenue increase for Starbreeze, highlighting their efforts in growth.
- Despite quarterly challenges, the overall annual performance was a step in the right direction.
- CEO’s focus on stability and discipline reflects a commitment to adapt in a dynamic market.
- The performance of the Payday franchise remains critical, indicating a loyal player base.
- Job adjustments signal a strategic shift towards a more lean operation, reinforcing alignment with company goals.
- The future appears optimistic, with plans that prioritize both community engagement and operational efficiency.

